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•Yeti
From NaYa
10-11-2006
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• In-Depth Creature Guide
• Pantera • Poultry • Tortus
• Blue Pixie • Red Pixie • Orc
• Siren • Skeleton • Yeti
NOTE:The info above comes from http://www.tabemashou.com , thanks for the author NaYa giving us permission to use his/her(?) great guides about pet. (You can visit his/her personal site to chat the food for body, mind and soul with the other friends!)
• Artwork of Pets  
 

•Yeti

Evolution:


Yeti Thoth
>
Yeti Prime
>
Avalanche


Tameable Monster
Yeti Thoth & Thumb Yeti(?)


Yeti Thoth

JLvl Skill Name Skill Type MaxLvl Description
5 Exp Acquisition Rate Increases System Passive 4 Increases experience gain rate of creature. Does not affect tamer?s experience.
JP Acquisition Rate Increases System Passive 2 Increases JP gain rate of creature. Does not affect tamer?s JP.
10 Unit Control System Passive 1 Can equip unit card. Higher skill level = more card slots.
HP Increases Passive 1 Increases Max HP.
Furball Strike Active 1 Basic melee attack skill with high damage. High threat level.
15 Exp Acquisition Rate Increases System Passive 8 (higher max lvl)
JP Acquisition Rate Increases System Passive 4 (higher max lvl)
Conscious Movement Speed Passive 1 Increases Movement Speed.
20 Unit Expert: Rank 2 System Passive 1 Can equip rank 2 item, regardless of character lvl. However, if the creature is under lvl 20, the item effectiveness is 40% of original.
HP Increases Passive 3 (higher max lvl)
Conscious Defense Passive 3 Increases Defense.
Furball Strike Active 3 (higher max lvl)
25 Exp Acquisition Rate Increases System Passive 12 (higher max lvl)
JP Acquisition Rate Increases System Passive 6 (higher max lvl)
Unit Control System Passive 2 (higher max lvl)
Armory Unit Passive 1 Increases defense when warrior armor is equipped.
Yeti Provoke Active 1 Provokes nearby enemies and raises the threat level of itself.
30 Card Stat: Vitality Card Passive 2 Vitality bonus is given when the character equips the creature card on the belt.
Fighter Unit Passive 2 Increases attack power when melee weapon is equipped.
HP Increases Passive 5 (higher max lvl)
Conscious Movement Speed Passive 2 (higher max lvl)
Furball Strike Active 5 (higher max lvl)
35 Exp Acquisition Rate Increases System Passive 16 (higher max lvl)
JP Acquisition Rate Increases System Passive 8 (higher max lvl)
Card Stat: Defense Card Passive 1 Defense increases when the character equips the creature card on the belt.
Conscious Defense Passive 6 (higher max lvl)
Yeti Skin Active 1 Self-buff that increases the defense.
40 Conscious Movement Speed Passive 3 (higher max lvl)
Conscious Attack Passive 1 Increases Attack Power.
45 HP Regeneration Over Passive 1 Increases HP regeneration rate.
MP Recovery Over Passive 1 Increases MP recovery rate.
50 Card Stat: Strength Over Card Passive 1 Strength bonus is given when the character equips the creature card on the belt.
HP Regeneration Over Passive 2 (higher max lvl)
MP Recovery Over Passive 2 (higher max lvl)
55 Card Stat: Strength Over Card Passive 3 (higher max lvl)
HP Regeneration Over Passive 3 (higher max lvl)
MP Recovery Over Passive 3 (higher max lvl)
60 Card Stat: Strength Over Card Passive 5 (higher max lvl)
HP Regeneration Over Passive 5 (higher max lvl)
MP Recovery Over Passive 5 (higher max lvl)
Survival Instinct Over Active 5 When in danger, creature instantly recovers a certain percentage of HP and MP.


Yeti Prime

JLvl Skill Name Skill Type MaxLvl Description
5 Exp Acquisition Rate Increases System Passive 20 (higher max lvl)
JP Acquisition Rate Increases System Passive 10 (higher max lvl)
Seal of Threat Active 1 Self-toggle. Provides same threat level regardless of damage.
10 Unit Control Passive 3 (higher max lvl)
Conscious HP Regeneration Passive 1 Increases HP regeneration rate.
Seal of Threat Active 3 (higher max lvl)
Yeti Provoke Active 2 (higher max lvl)
15 Card Stat: Vitality Card Passive 4 (higher max lvl)
Conscious Attack Passive 2 (higher max lvl)
Conscious Movement Speed Passive 4 (higher max lvl)
Yeti Skin Active 4 (higher max lvl)
20 Exp Acquisition Rate Increases System Passive 24 (higher max lvl)
JP Acquisition Rate Increases System Passive 12 (higher max lvl)
Card Stat: Defense Card Passive 2 (higher max lvl)
Fighter Unit Passive 4 (higher max lvl)
Conscious Defense Passive 10 (higher max lvl)
Defense Amplify Active 1 Increases defense of the target.
25 Conscious Accuracy Passive 1 Increases accuracy.
Conscious HP Regeneration Passive 2 (higher max lvl)
Seal of Threat Active 5 (higher max lvl)
Yeti Provoke Active 3 (higher max lvl)
30 Card Stat: Vitality Card Passive 6 (higher max lvl)
Conscious Attack Passive 3 (higher max lvl)
Conscious Movement Speed Passive 5 (higher max lvl)
Yeti Skin Active 5 (higher max lvl)
35 Exp Acquisition Rate Increases System Passive 28 (higher max lvl)
JP Acquisition Rate Increases System Passive 14 (higher max lvl)
Card Stat: Defense Card Passive 3 (higher max lvl)
Conscious Defense Passive 14 (higher max lvl)
Defense Amplify Active 3 (higher max lvl)
40 Fighter Unit Passive 6 (higher max lvl)
Conscious Accuracy Passive 2 (higher max lvl)
Conscious HP Regeneration Passive 3 (higher max lvl)
Yeti Heavy Blow Active 2 High damage attack that has 100% chance to stun the enemy. Very high threat level.
Yeti Provoke Active 4 (higher max lvl)
45 Card Stat: Vitality Card Passive 8 (higher max lvl)
Conscious Attack Passive 5 (higher max lvl)
Conscious Movement Speed Passive 6 (higher max lvl)
Create: Yeti?s Will Produce Active 1 Can create a potion that increases defense for 1 hour. Uses up certain amount of JP and 1 Summoner?s Empty Bottle item when the potion is made.
50 Exp Acquisition Rate Increases System Passive 30 (higher max lvl)
JP Acquisition Rate Increases System Passive 15 (higher max lvl)
Unit Expert: Rank 3 System Passive 3 Can equip rank 3 item, regardless of character lvl. However, if the creature is under lvl 50, the item effectiveness is 40% of original.
Card Stat: Defense Card Passive 4 (higher max lvl)
Conscious Defense Passive 18 (higher max lvl)
Defense Amplify Active 5 (higher max lvl)
Produce: White Furball Produce Active 1 Produces an item that can be used for combining. Uses up a certain amount of JP every time you produce, depending on the skill level.
55 Blessing Over Passive 2 Every stat of creature is increased by 1
60 Card Stat: All Stat Over Card Passive 1 Bonus is given to every stat when the character equips the creature card on the belt.
Blessing Over Passive 4 (higher max lvl)
65 Card Stat: All Stat Over Card Passive 2 (higher max lvl)
Fluttering Fur Over Active 5 Damages and stuns the enemy by charging onto them. Very high threat level.
70 Blessing Over Passive 6 (higher max lvl)
Card Stat: All Stat Over Card Passive 3 (higher max lvl)
75 Blessing Over Passive 8 (higher max lvl)
Card Stat: All Stat Over Card Passive 4 (higher max lvl)
80 Blessing Over Passive 10 (higher max lvl)
Card Stat: All Stat Over Card Passive 5 (higher max lvl)
Fluttering Fur Over Active 10 (higher max lvl)
Create: Force Elixir Over Produce Active 2 Can create a potion that can recover a % of Max HP instantly. Uses up certain amount of JP and 1 Empty Elixir Bottle item when the potion is made.


Avalanche

JLvl Skill Name Skill Type MaxLvl Description
10 Card Stat: Max HP Card Passive 1 Max HP increases when the character equips the creature card on the belt.
Conscious Accuracy Passive 3 (higher max lvl)
Conscious HP Regeneration Passive 4 (higher max lvl)
Yeti Heavy Blow Active 4 (higher max lvl)
Yeti Provoke Active 5 (higher max lvl)
20 Unit Control System Passive 4 (higher max lvl)
Card Stat: Vitality Card Passive 10 (higher max lvl)
HP Increases Passive 7 (higher max lvl)
Conscious Movement Speed Passive 7 (higher max lvl)
Kind Mr. Yeti Active 1 Increases the creature threat level.
30 Card Stat: Defense Card Passive 6 (higher max lvl)
Fighter Unit Passive 8 (higher max lvl)
Conscious Defense Passive 22 (higher max lvl)
Genuine Tank Active 1 Self-buff that greatly increases defense.
40 Card Stat: Max HP Card Passive 2 (higher max lvl)
Conscious Accuracy Passive 4 (higher max lvl)
Conscious HP Regeneration Passive 5 (higher max lvl)
Yeti Heavy Blow Active 6 (higher max lvl)
Golden Age of Yeti Active 1 Self Toggle. Slowly regenerates HP while the skill is activated.
50 Card Stat: Vitality Card Passive 12 (higher max lvl)
HP Increase Passive 10 (higher max lvl)
Conscious Movement Speed Passive 8 (higher max lvl)
Ancient Block Practicality Passive 3 Increases Block Rate.
Kind Mr. Yeti Active 3 (higher max lvl)
60 Card Stat: Defense Card Passive 8 (higher max lvl)
Fighter Unit Passive 10 (higher max lvl)
Conscious Defense Passive 26 (higher max lvl)
Genuine Tank Active 2 (higher max lvl)
Golden Age of Yeti Active 3 (higher max lvl)
70 JP Offering 20% System Active 1 [Not yet implemented] supposedly for transfering 20% of the used JP to the guild.
Card Stat: Max HP Passive 3 (higher max lvl)
Conscious Accuracy Passive 5 (higher max lvl)
Ancient Block Practicality Passive 6 (higher max lvl)
Yeti Heavy Blow Active 8 (higher max lvl)
Create: Yeti?s Will Produce Active 2 (higher max lvl)
80 JP Offering 20% System Active 2 [Not yet implemented]
Card Stat: Vitality Card Passive 14 (higher max lvl)
HP Increase Passive 12 (higher max lvl)
Conscious Movement Speed Passive 9 (higher max lvl)
Kind Mr. Yeti Active 5 (higher max lvl)
90 JP Offering 20% System Active 3 [Not yet implemented]
Card Stat: Defense Passive 10 (higher max lvl)
Conscious Defense Passive 30 (higher max lvl)
Genuine Tank Active 3 (higher max lvl)
Golden Age of Yeti Active 5 (higher max lvl)
Create: Yeti?s Will Produce Active 3 (higher max lvl)
100 JP Offering 20% System Active 5 [Not yet implemented]
Card Stat: Vitality Card Passive 15 (higher max lvl)
Card Stat: Max HP Card Passive 5 (higher max lvl)
Ancient Block Practicality Passive 10 (higher max lvl)
HP Increase Passive 15 (higher max lvl)
Conscious Movement Speed Passive 10 (higher max lvl)
Yeti Heavy Blow Active 10 (higher max lvl)
Memory of Yeti Active 5 A buff magic that increases the defense of all non-enemy characters within visual range.
Produce: Yeti?s Fur Coat Produce Active 1 Produces an item that can be used for combining. Can only be made when the creatures?s level is 100, and uses up certain amount of exp every time it is produced.


* above information is translated from Playforum .

[Editor:simond]
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