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• Skills of Shadow Moon Mage
From MMOsite
01-17-2007
Shadow Moon Mage
JLv 1
JLv 5
JLv 10
JLv 15
JLv 20
JLv 25
JLv 30
JLv 35
Staff Mastery
Increases attack power proportionately to the skill level when wielding a staff type weapon. Skill Level 1 has an additional bonus.
15 Lv
>>>
Strength of the Magical Staff
Increases magical power once equipment with Staff related weapon.
 
HP Boost
Maximum HP greatly increases.
15 Lv
>>>
Armor Mastery (Shadow Moon Mage)
Increases defense power while wearing clothes.
5 Lv
>>>
Shield Mastery
Increases block percentage while wearing a shield.
 
Speedy Spell
Increases casting speed.
5 Lv
>>>
Focus
Decreases chance of spells been interrupted or dispelled.
Expert Weapon Mastery
Increases Attack Speed when wearing a rank 2 or higher weapon.
1 Lv
>>>
Axe Mastery
Increases damage and speed while using an axe.
 
Havoc Focus
When in Havoc Status, Caster will have decreased chances of spells been interrupted or dispelled.
 
Boost MP
Increases maximum MP +80MP each level.
 
MP Regeneration (Asura Caster)
Increases MP Regeneration rate.
 
Blue Potion Mastery
Increases the effectiveness of MP restoring potion or spells.
5 Lv
>>>
Resting Soul
Increases the amount of MP restore during when you sit/kneel down and rest.
   
1 Lv
>>>
Dagger Mastery
Increases attack power proportionately to the skill level when wielding a dirk type weapon (4 Physical Attack each level). Skill Level 1 has an additional bonus. Works with a dirk or twin dirk.
5 Lv
>>>
Special Dagger
Increases Critical Rate when using Daggers. Works with dirk and twin dirk.
 
Mental Force
Increases MP regeneration.
 
Spell Cool Down Reduce
Reduces skill cool down time.
   
JLv 1
JLv 5
JLv 10
JLv 15
JLv 20
JLv 25
JLv 30
JLv 35
Mystic Ball
Attack Skill : Black
Reduces target`s MP and attacking damage in %.
3 Lv
>>>
Flame Burn
Attack Magic : Fire
Shoots a condensed flame at the target, causing fire damage as well as damage over time. Damage over time effect stack on other damage over time effects. Note: I have seen reports that this will add fire damage to the targets attack, increasing the damage Cooldown Time: 30 Seconds.
8 Lv
>>>
Wind Strike
Attack Magic : Wind
Damage over time effect, reduce the dodge and Magic defence(?)
5 Lv
>>>
Lightning Trap
Special Magic : Soil / Self-help
Imbues a trap on the ground which - when triggered - will damage the target and surrounding (AoE). The target will also have a risk of been struck unconscious (stun).
5 Lv
>>>
Mystic Ball
Attack Skill : Black
Reduces target`s MP and attacking damage in %.
8 Lv
>>>
Mist of Doom
Attack Magic : Black / Corpse
Explodes target`s corpse and inflicts damage on all surrounding enemies and disables them from attacking.
5 Lv
>>>
Wind Strike
Attack Magic : Wind
Damage over time effect, reduce the dodge and Magic defence(?)
Transference of Essence
Recover Magic : Black
Using self MP to restore companion`s MP.
3 Lv
>>>
Negation
Buff Magic : Black
Negates party members to be affected by force or spell chips. (not sure)
3 Lv
>>>
Harmony
Buff Magic : Black / Group
Reduces threat levels of all party members by using magical skills in %.
3 Lv
>>>
Transference of Essence
Recover Magic : Black
Using self MP to restore companion`s MP.
8 Lv
>>>
Darkness Guardian
Buff Magic : Black / Group
A buffing spell where entire party will be shroud with a powerful darkness force. When the party is struck by any monster, that particular monster will be damaged.
   
Weakness Skin
Curse Magic : Soil
A curse spell to decrease defense power by weakening the target`s skin or safeguard. Range 14m. Cooldown Time: 30 Seconds.
5 Lv
>>>
Magic Feebleness
Curse Magic : Wind
Reduces Target`s magical defense.
5 Lv
>>>
Magical Augmentation
Curse Magic : Fire
Increase all the damage of continuing hurt on one target.
8 Lv
>>>
Magic Feebleness
Curse Magic : Wind
Reduces Target`s magical defense.
15 Lv
>>>
Weakness Skin
Curse Magic : Soil
A curse spell to decrease defense power by weakening the target`s skin or safeguard. Range 14m. Cooldown Time: 30 Seconds.
15Lv
>>>
Magical Augmentation
Curse Magic : Fire
Increase all the damage of continuing hurt on one target.
   
8 Lv
>>>
Cripple the Host
Curse Magic : Water
Reduce the attacking power of target and surrounding enemies, reducing their defense and durational effects
5 Lv
>>>
Magic Interference
Curse Magic : Soil
Reduce the magic power of target and surrounding enemies, Reduce their magic defense and durational effect.
5 Lv
>>>
Ensnare the Wind
Curse Magic : Wind
In a time duration, slows target`s movement speed.
3 Lv
>>>
Cripple the Host
Curse Magic : Water
Reduce the attacking power of target and surrounding enemies, reducing their defense and durational effects
13Lv
>>>
Magic Interference
Curse Magic : Soil
Reduce the magic power of target and surrounding enemies, Reduce their magic defense and durational effect.
   
Silence
Special Magic : Black
This will attempt to dispel one from using magic and once successful, target cannot cast spells for a period of time.
3 Lv
>>>
Glorify the Battle
Special Magic : Black
Raises party members threat level to surrounding enemies.
3 Lv
>>>
Ruining Thy Defense
Dispel Magic : Black
Lower the percentage of the effect of the defense Staff on target. (?)
3 Lv
>>>
Glorify the Battle
Special Magic : Black
Raises party members threat level to surrounding enemies.
8 Lv
>>>
Decimate the Essence
Dispel Magic : Black
Removes all of the existing durational effects around. As levels go up, this spell will be durational and will be able to remove new durational effects as well.
   
Nightmare
Curse Magic : Black
Gives the target a nightmare and puts them to sleep for a certain period of time, decreasing magical defense power while sleeping. Casting time is delayed when attacked. Range: 16m, Casting Speed: 1 Second Cooldown Time: 25 Seconds.
8 Lv
>>>
Emblem of Darkness
Curse Magic : Black
Seals a target in the Abyss and isolates it from participating in the battle.
3 Lv
>>>
Curse of Nightmares
Curse Magic : Black
Inflicts Nightmare on surrounding enemies.
3 Lv
>>>
Curse of Nightmares
Curse Magic : Black
Inflicts Nightmare on surrounding enemies.
8 Lv
>>>
Magic Control
Curse Magic : Black
Control the target`s mind, just like a pet for a moment.
Havoc Control
Allows storage of Havoc. Havoc capacity increases with skill level.
1 Lv
>>>
Havoc Ignition
No / Self-help
Ignites the Havoc in oneself and increase ones speed, casting time and attacking speed tremendously in a limited duration.
1 Lv
>>>
The Darkness Await
Buff Magic : Black / havoc,self-help
Under the durational Havoc Status, there will be no movement threat for caster.
3 Lv
>>>
Teleport (Shadow Moon Mage)
Special Magic :Wind /havoc
Havoc teleport target to return point with a percentage success rate.
3 Lv
>>>
Aura of Petrification
Curse Magic : Black / corpse, havoc
Havoc will explode a corpse and petrify all enemies around it.
8 Lv
>>>
Unparalleled Defense
Curse Magic : Black / havoc, large area
Havoc will imbue all enemies in front of the caster, inflict damage over time and reduce all their defense (magical or physical) drastically.
JLv 1
JLv 5
JLv 10
JLv 15
JLv 20
JLv 25
JLv 30
JLv 35

[Editor:simond]
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