| Shadow Moon Mage |
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JLv 1 |
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JLv 5 |
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JLv 10 |
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JLv 15 |
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JLv 20 |
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JLv 25 |
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JLv 30 |
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JLv 35 |
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Staff Mastery |
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Lv 11 ~ 20 |
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Increases attack power proportionately to the skill level when wielding a staff type weapon. Skill Level 1 has an additional bonus.
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15 Lv >>> |
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Strength of the Magical Staff |
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Lv 1 ~ 3 |
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Increases magical power once equipment with Staff related weapon.
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HP Boost |
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Lv 4 ~ 15 |
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Maximum HP greatly increases. | |
15 Lv >>> |
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Armor Mastery (Shadow Moon Mage) |
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Lv 1 ~ 5 |
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Increases defense power while wearing clothes.
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5 Lv >>> |
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Shield Mastery |
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Lv 1 ~ 3 |
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Increases block percentage while wearing a shield.
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Speedy Spell |
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Lv 4 ~ 5 |
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Increases casting speed. | |
5 Lv >>> |
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Focus |
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Lv 1 ~ 5 |
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Decreases chance of spells been interrupted or dispelled.
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Expert Weapon Mastery |
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Lv 1 |
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Increases Attack Speed when wearing a rank 2 or higher weapon. | |
1 Lv >>> |
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Axe Mastery |
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Lv 1 ~ 20 |
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Increases damage and speed while using an axe. | |
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Havoc Focus |
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Lv 1 ~ 10 |
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When in Havoc Status, Caster will have decreased chances of spells been interrupted or dispelled. | |
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Boost MP |
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Lv 6 ~ 12 |
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Increases maximum MP +80MP each level. | |
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MP Regeneration (Asura Caster) |
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Lv 6 ~ 15 |
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Increases MP Regeneration rate.
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Blue Potion Mastery |
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Lv 1 ~ 10 |
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Increases the effectiveness of MP restoring potion or spells. | |
5 Lv >>> |
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Resting Soul |
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Lv 1 ~ 10 |
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Increases the amount of MP restore during when you sit/kneel down and rest.
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1 Lv >>> |
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Dagger Mastery |
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Lv 1 ~ 20 |
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Increases attack power proportionately to the skill level when wielding a dirk type weapon (4 Physical Attack each level). Skill Level 1 has an additional bonus. Works with a dirk or twin dirk.
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5 Lv >>> |
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Special Dagger |
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Lv 1 ~ 3 |
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Increases Critical Rate when using Daggers. Works with dirk and twin dirk.
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Mental Force |
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Lv 6 ~ 10 |
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Increases MP regeneration.
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Spell Cool Down Reduce |
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Lv 4 ~ 5 |
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Reduces skill cool down time.
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JLv 1 |
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JLv 5 |
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JLv 10 |
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JLv 15 |
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JLv 20 |
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JLv 25 |
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JLv 30 |
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JLv 35 |
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Mystic Ball |
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Attack Skill : Black |
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Lv 1 ~ 5 |
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Reduces target`s MP and attacking damage in %. | |
3 Lv >>> |
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Flame Burn |
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Attack Magic : Fire |
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Lv 6 ~ 10 |
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Shoots a condensed flame at the target, causing fire damage as well as damage over time. Damage over time effect stack on other damage over time effects. Note: I have seen reports that this will add fire damage to the targets attack, increasing the damage Cooldown Time: 30 Seconds.
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8 Lv >>> |
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Wind Strike |
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Attack Magic : Wind |
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Lv 1 ~ 10 |
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Damage over time effect, reduce the dodge and Magic defence(?) | |
5 Lv >>> |
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Lightning Trap |
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Special Magic : Soil / Self-help |
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Lv 1 ~ 10 |
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Imbues a trap on the ground which - when triggered - will damage the target and surrounding (AoE). The target will also have a risk of been struck unconscious (stun).
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5 Lv >>> |
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Mystic Ball |
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Attack Skill : Black |
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Lv 6 ~ 10 |
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Reduces target`s MP and attacking damage in %. | |
8 Lv >>> |
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Mist of Doom |
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Attack Magic : Black / Corpse |
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Lv 1 ~ 10 |
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Explodes target`s corpse and inflicts damage on all surrounding enemies and disables them from attacking.
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5 Lv >>> |
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Wind Strike |
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Attack Magic : Wind |
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Lv 11 ~ 20 |
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Damage over time effect, reduce the dodge and Magic defence(?) | |
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Transference of Essence |
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Recover Magic : Black |
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Lv 1 ~ 5 |
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Using self MP to restore companion`s MP. | |
3 Lv >>> |
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Negation |
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Buff Magic : Black |
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Lv 1 ~ 5 |
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Negates party members to be affected by force or spell chips. (not sure) | |
3 Lv >>> |
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Harmony |
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Buff Magic : Black / Group |
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Lv 1 ~ 5 |
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Reduces threat levels of all party members by using magical skills in %.
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3 Lv >>> |
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Transference of Essence |
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Recover Magic : Black |
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Lv 6 ~ 10 |
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Using self MP to restore companion`s MP. | |
8 Lv >>> |
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Darkness Guardian |
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Buff Magic : Black / Group |
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Lv 1 ~ 20 |
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A buffing spell where entire party will be shroud with a powerful darkness force. When the party is struck by any monster, that particular monster will be damaged.
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Weakness Skin |
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Curse Magic : Soil |
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Lv 4 ~ 10 |
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A curse spell to decrease defense power by weakening the target`s skin or safeguard. Range 14m. Cooldown Time: 30 Seconds.
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5 Lv >>> |
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Magic Feebleness |
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Curse Magic : Wind |
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Lv 1 ~ 10 |
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Reduces Target`s magical defense.
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5 Lv >>> |
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Magical Augmentation |
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Curse Magic : Fire |
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Lv 1 ~ 10 |
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Increase all the damage of continuing hurt on one target.
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8 Lv >>> |
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Magic Feebleness |
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Curse Magic : Wind |
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Lv 11 ~ 20 |
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Reduces Target`s magical defense.
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15 Lv >>> |
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Weakness Skin |
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Curse Magic : Soil |
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Lv 11 ~ 20 |
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A curse spell to decrease defense power by weakening the target`s skin or safeguard. Range 14m. Cooldown Time: 30 Seconds.
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15Lv >>> |
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Magical Augmentation |
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Curse Magic : Fire |
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Lv 11 ~ 20 |
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Increase all the damage of continuing hurt on one target.
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8 Lv >>> |
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Cripple the Host |
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Curse Magic : Water |
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Lv 1 ~ 10 |
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Reduce the attacking power of target and surrounding enemies, reducing their defense and durational effects | |
5 Lv >>> |
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Magic Interference |
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Curse Magic : Soil |
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Lv 1 ~ 10 |
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Reduce the magic power of target and surrounding enemies, Reduce their magic defense and durational effect. | |
5 Lv >>> |
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Ensnare the Wind |
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Curse Magic : Wind |
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Lv 1 ~ 5 |
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In a time duration, slows target`s movement speed.
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3 Lv >>> |
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Cripple the Host |
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Curse Magic : Water |
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Lv 11 ~ 15( /20 ? ) |
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Reduce the attacking power of target and surrounding enemies, reducing their defense and durational effects | |
13Lv >>> |
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Magic Interference |
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Curse Magic : Soil |
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Lv 11 ~ 15( /20?) |
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Reduce the magic power of target and surrounding enemies, Reduce their magic defense and durational effect. | |
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Silence |
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Special Magic : Black |
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Lv 1 ~ 5 |
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This will attempt to dispel one from using magic and once successful, target cannot cast spells for a period of time. | |
3 Lv >>> |
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Glorify the Battle |
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Special Magic : Black |
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Lv 1 ~ 3 |
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Raises party members threat level to surrounding enemies.
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3 Lv >>> |
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Ruining Thy Defense |
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Dispel Magic : Black |
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Lv 1 ~ 5 |
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Lower the percentage of the effect of the defense Staff on target. (?)
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3 Lv >>> |
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Glorify the Battle |
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Special Magic : Black |
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Lv 4 ~ 10 |
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Raises party members threat level to surrounding enemies.
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8 Lv >>> |
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Decimate the Essence |
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Dispel Magic : Black |
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Lv 1 ~ 5 |
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Removes all of the existing durational effects around. As levels go up, this spell will be durational and will be able to remove new durational effects as well.
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Nightmare |
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Curse Magic : Black |
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Lv 6 ~ 10 |
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Gives the target a nightmare and puts them to sleep for a certain period of time, decreasing magical defense power while sleeping. Casting time is delayed when attacked. Range: 16m, Casting Speed: 1 Second Cooldown Time: 25 Seconds.
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8 Lv >>> |
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Emblem of Darkness |
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Curse Magic : Black |
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Lv 1 ~ 10 |
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Seals a target in the Abyss and isolates it from participating in the battle.
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3 Lv >>> |
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Curse of Nightmares |
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Curse Magic : Black |
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Lv 1 ~ 3 |
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Inflicts Nightmare on surrounding enemies.
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3 Lv >>> |
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Curse of Nightmares |
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Curse Magic : Black |
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Lv 4 ~ 10 |
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Inflicts Nightmare on surrounding enemies.
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8 Lv >>> |
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Magic Control |
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Curse Magic : Black |
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Lv 1 ~ 5 |
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Control the target`s mind, just like a pet for a moment. | |
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Havoc Control |
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Lv 1 |
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Allows storage of Havoc. Havoc capacity increases with skill level. | |
1 Lv >>> |
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Havoc Ignition |
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No / Self-help |
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Lv 1 |
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Ignites the Havoc in oneself and increase ones speed, casting time and attacking speed tremendously in a limited duration.
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1 Lv >>> |
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The Darkness Await |
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Buff Magic : Black / havoc,self-help |
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Lv 1 ~ 5 (?) |
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Under the durational Havoc Status, there will be no movement threat for caster.
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3 Lv >>> |
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Teleport (Shadow Moon Mage) |
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Special Magic :Wind /havoc |
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Lv 1 ~ 5 |
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Havoc teleport target to return point with a percentage success rate.
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3 Lv >>> |
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Aura of Petrification |
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Curse Magic : Black / corpse, havoc |
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Lv 1 ~ 10 |
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Havoc will explode a corpse and petrify all enemies around it.
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8 Lv >>> |
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Unparalleled Defense |
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Curse Magic : Black / havoc, large area |
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Lv 1 ~ 10 |
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Havoc will imbue all enemies in front of the caster, inflict damage over time and reduce all their defense (magical or physical) drastically.
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JLv 1 |
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JLv 5 |
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JLv 10 |
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JLv 15 |
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JLv 20 |
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JLv 25 |
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JLv 30 |
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JLv 35 |