| Wizard |
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JLv 1 |
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JLv 5 |
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JLv 10 |
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JLv 15 |
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JLv 20 |
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JLv 25 |
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JLv 30 |
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JLv 35 |
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Dirk Training |
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Lv 11 ~ 20 |
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Increases attack power proportionately to the skill level when wielding a dirk type weapon. Skill Level 1 has an additional bonus. Works with a dirk or twin dirks.
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Axe Training |
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Lv 1 ~ 20 |
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Increases attack power proportionately to the skill level when wielding an axe type weapon. Skill Level 1 has an additional bonus.
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HP Increase |
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Lv 4 ~ 15 |
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Maximum HP increases slightly | |
15 Lv >>> |
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Max HP Increase |
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Lv 1 ~ 5 |
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Maximum HP increases greatly.
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Research Nature Magic |
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Lv 1 |
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Allows usage of single targeted nature magic spell. | |
1 Lv >>> |
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Nature Magic Reformation |
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Lv 1 |
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Allows usage of single targeted and AoE nature magic spell.
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Mace Training |
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Lv 11 ~ 20 |
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Increases attack power proportionately to the skill level when wielding a blunt type weapon. Skill Level 1 has an additional bonus.
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18 Lv >>> |
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Mace Magic Mastery |
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Lv 1 ~ 5 |
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Increases magical attack when using a mace.
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MP Increase |
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Lv 11 ~ 20 |
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Increases maximum MP +40 each level. | |
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MP Recovery Increase |
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Lv 6 ~ 8 |
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Increases MP regeneration rate.
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8 Lv >>> |
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Mental Relax |
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Lv 1 ~ 5 |
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Increases MP regeneration rate when sitting down.
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3 Lv >>> |
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Blue Potion Mastery |
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Lv 1 ~ 10 |
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Increases the effectiveness of MP restoring potion or spells. | |
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Staff Training |
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Lv 11 ~ 20 |
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Increases attack power proportionately to the skill level when wielding a staff type weapon. Skill Level 1 has an additional bonus.
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18 Lv >>> |
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Staff Magic Mastery |
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Lv 1 ~ 5 |
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Increases magical attack when using a staff.
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Haber Magic Expert |
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Lv 1 ~ 5 |
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Reduces chanches of spell canceling and distraction while casting haber magic. | |
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Defense Practice |
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Lv 4 ~ 5 |
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Increases +4 defense power each level while wearing clothes.
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3 Lv >>> |
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Shield Training |
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Lv 4 ~ 5 |
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Increases block rate when using a shield.
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JLv 1 |
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JLv 5 |
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JLv 10 |
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JLv 15 |
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JLv 20 |
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JLv 25 |
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JLv 30 |
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JLv 35 |
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Flame Enchantment |
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Buff Magic : Fire / Group |
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Lv 1 ~ 10 |
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Randomly adds extra damage to party members normal attacks. | |
5 Lv >>> |
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Hell Fire |
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Attack Magic : Fire / compose |
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Lv 1 ~ 10 |
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Burns the target with hell fire and inflicts damage over time.
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8 Lv >>> |
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Fire Pillar |
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Attack Magic : Fire / Area, compose |
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Lv 1 ~ 10 |
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Burns the target and nearby enemies using a fire pillar.
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8 Lv >>> |
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Hell Fire |
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Attack Magic : Fire / compose |
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Lv 11 ~ 20 |
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Burns the target with hell fire and inflicts damage over time.
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15 Lv >>> |
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Fire Pillar |
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Attack Magic : Fire / Area, compose |
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Lv 11 ~ 20 |
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Burns the target and nearby enemies using a fire pillar.
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Combined Water Hit |
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Attack Magic |
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Lv 6 ~ 10 |
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Hits the target hard with condensed water balls, causing three consecutive water type hits. If the target is stunned, they take additional wind damage.
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8 Lv >>> |
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Ocean Enchantment |
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Buff Magic : Water / Self |
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Lv 1 ~ 10 |
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A self recovery spell to convert the caster`s own HP into MP.
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5 Lv >>> |
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Bash Turbulence |
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Attack Magic : water / compose |
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Lv 1 ~ 10 |
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Attacks the target with a water pillar that bashes out from the ground and inflicts damage over time with it.
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8 Lv >>> |
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Pixie Rain |
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Attack Skill : Water / Area, compose |
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Lv 1 ~ 10 |
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AoE spell that attacks enemies in an area, as well as provides recovery to party members.
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8 Lv >>> |
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Bash Turbulence |
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Attack Magic : water / compose |
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Lv 11 ~ 20 |
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Attacks the target with a water pillar that bashes out from the ground and inflicts damage over time with it.
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15 Lv >>> |
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Pixie Rain |
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Attack Skill : Water / Area, compose |
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Lv 11 ~ 20 |
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AoE spell that attacks enemies in an area, as well as provides recovery to party members.
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Wind Enchantment |
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Buff Magic : Wind / Group |
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Lv 1 ~ 10 |
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Increases the entire party critical rate. | |
5 Lv >>> |
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Air Compression |
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Attack Magic : Wind / Compose |
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Lv 1 ~ 10 |
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Inflicts damage over time on the target and reduces its attack speed at the same time.
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8 Lv >>> |
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Air Compression |
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Attack Magic : Wind / Compose |
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Lv 11 ~ 20 |
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Inflicts damage over time on the target and reduces its attack speed at the same time.
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15Lv >>> |
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Vacuum Thrust |
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Attack Magic : Wind / Area, Compose |
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Lv 1 ~ 20 |
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Attacks target and nearby enemies, randomly inflicts mute status on them.
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Poison Enchantment |
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Buff Magic : Soil / Self |
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Lv 1 ~ 10 |
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Randomly adds damage over time to nearby enemies with poison explosions on normal attacks. | |
5 Lv >>> |
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Petrify Explosion |
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Attack Magic : Soil / Compose |
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Lv 1 ~ 10 |
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Inflicts damage over time on the target and petrifies it.
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8 Lv >>> |
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Root of Nature |
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Attack Magic :Soil / Area, Compose |
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Lv 1 ~ 10 |
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Cripples target and nearby enemies, seals their movement and causes damage over time.
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8 Lv >>> |
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Petrify Explosion |
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Attack Magic : Soil / Compose |
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Lv 11 ~ 20 |
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Inflicts damage over time on the target and petrifies it.
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15Lv >>> |
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Root of Nature |
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Attack Magic :Soil / Area, Compose |
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Lv 11 ~ 20 |
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Cripples target and nearby enemies, seals their movement and causes damage over time.
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Life Conversion |
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Recover Magic : Black / Self-help |
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Lv 11 ~ 25 |
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A self-recovery spell to convert the caster`s own HP into MP. Casting time is delayed when attacked. Casting Speed: 4 Seconds, Casting Cost: 5 MP, 60 HP. Cooldown Time: 1 Minutes 30 Seconds. | |
15 Lv >>> |
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Essence of Agility |
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Buff Magic : Wind /Self |
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Lv 1 ~ 3 |
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Caster is allowed to cast an attack spell within 5 seconds in a certain period of time.
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3 Lv >>> |
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Essence of Water |
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Buff Magic : Water / Self, Staff, mace |
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Lv 1 ~ 3 |
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Allows player to store up magic power of the time and use it to maintain magical attack at certain period..
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3 Lv >>> |
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Nature Magic Preparation |
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Speical Magic |
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Lv 1 ~ 5 |
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1 Lv >>> |
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Essence of Water |
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Buff Magic : Water / Self, Staff, mace |
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Lv 4 ~ 10 |
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Allows player to store up magic power of the time and use it to maintain magical attack at certain period..
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8 Lv >>> |
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Essence of Agility |
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Buff Magic : Wind /Self |
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Lv 4 ~ 10 |
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Caster is allowed to cast an attack spell within 5 seconds in a certain period of time.
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Magic Conversion |
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Buff Magic : Fire / Self-help |
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Lv 1 ~ 10 |
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Sacrifice MP on each normal hit to increase damage on each hit. | |
5 Lv >>> |
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Two-Handed Gust |
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Buff Magci : Wind / Self |
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Lv 1 ~ 10 |
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Increases attack speed and accuracy when equipped with a two-handed weapon. | |
5 Lv >>> |
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Neutralization of Darkness |
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Curse Magic : Black |
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Lv 6 ~ 10 |
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A spell to greatly weaken the target`s attack power momentarily. Casting time is delayed when attacked. Range: 12m. Accuracy: +50. Cooldown Time: 2 Minutes.
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8 Lv >>> |
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Life Barrier |
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Curse Magic : Black |
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Lv 1 ~ 5 |
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Inflicts a curse on the target to reduce its physical and magical defense.
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3 Lv >>> |
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Consciousness Barrier |
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Curse Magic : Black |
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Lv 1 |
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Spell that reduces threat level on targeted monster and turns it into non aggressive mode.
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1 Lv >>> |
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Critical Sealing |
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Curse Magic : Water / Self |
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Lv 1 ~ 10 |
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Seals up critical attack of nearby enemies.
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1 Lv >>> |
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Consciousness Barrier |
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Curse Magic : Black |
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Lv 2 ~ 5 |
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Spell that reduces threat level on targeted monster and turns it into non aggressive mode.
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Haber Control |
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Lv 1 |
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Enable storage of haber force. Haber amount is determined by skill level. | |
1 Lv >>> |
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Haber Explosion |
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No / Self-help |
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Lv 1 |
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Increses player`s attack, spell casting and movement speed using the accumulated haber.
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1 Lv >>> |
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Gravity Increase |
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Curse Magic : Soil / haber |
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Lv 1 ~ 5 |
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Reduce attack and movement speed of all people surrounding except the caster | |
3 Lv >>> |
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Yak Summoning |
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Curse Magic : Black / haber |
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Lv 1 ~ 5 |
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Transforms target into Yak, temporarily reduces its physical and magical attack and seals all its spell usage.
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3 Lv >>> |
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Wind Blade |
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Attack Magic : Wind / haber |
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Lv 1 ~ 10 |
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Damages the enemy with multiple hits of vacuum blade.
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5 Lv >>> |
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Ultimate Petrification |
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Curse Magic : Soil / haber |
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Lv 1 ~ 10 |
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Sacrifies 50% HP and randomly petrifies all nearby enemies.
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JLv 1 |
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JLv 5 |
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JLv 10 |
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JLv 15 |
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JLv 20 |
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JLv 25 |
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JLv 30 |
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JLv 35 |