| JLv 1 |
11-20Lv Summoner Weapon Mastery Increases P.Atk when wielding a Dagger or a Staff. Skill level 1 also increases Attack Speed when wielding a Dagger or a Staff. |
11~20Lv Creature Mastery Increases the effect of the Creature's stats. |
6~10Lv Armor Mastery Increases defense power while wearing clothes. * P.Def +4 |
11~20Lv Mind Defense Increases Magic Defense Power * M.Def +3 |
11~20Lv Magical Training Mastery Increases Magic Attack Power. |
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| JLv 5 |
4Lv Avoidance Mastery Increases Evasion * Evasion +2% |
4~6Lv Creature Intimidate Creature Buff. Increases the Threat the Creature produces when attacking. * Cast Time: 0.5 seconds * Cool Time: 3 seconds * Duration: 10 minutes |
4~6Lv Creature Stability Creature Buff. Decreases the Threat the Creature produces when attacking. * Cast Time: 0.5 seconds * Cool Time: 3 seconds * Duration: 10 minutes Card Effects: MP -2, Increase Summoned Lasting Effect level, Duration of Summoned Lasting Effect level +18sec |
6~10Lv Creature Breeding Increases the Creatures' Exp gain. * +5% Exp for Summoned Pet * +1% Exp for Unsummoned Pet |
 11~20Lv Fire Arrow Attacks the target with an arrow of Fire * Cast Time: 0.5 seconds * Cool Time: 0.8 seconds |
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| JLv 10 |
6~10Lv Charge Stab An Attack skill which gathers power and stabs the target hard. * Cast Time: Instant * Cool Time: 10 seconds |
 11~20Lv Power Support Self Creature Toggle. Increases the P.Atk and Max HP of the summoned creatures. * Cast Time: 1 second * Cool Time: 15 seconds |
 11~20Lv Spirit Support Self Creature Toggle. Increases the M.Atk and Max MP of the summoned creatures. * Cast Time: 1.5 second * Cool Time: 30 seconds |
1~10Lv Dual Summoning Increases the duration of Creature Auto-Recall timer, allowing the player to control 2 creatures at the same time longer. * Auto-Recall Timer +7 seconds |
 6~10Lv Life Leech A portion of the damage dealt is leeched as HP. * Cast Time: 2 seconds * Cool Time: 30 seconds Card Effects: * -2 MP, +1% HP leeched |
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| JLv 15 |
 1~8Lv Dirk Tonado Can only be used with a dirk. Attack with high speed. The successive stabbing causes successive damage. |
 6~10Lv Creature Life Transfer Creature Healing Magic. Transfer a portion of the caster's HP to the Creature. * Cast Time: 1.5 seconds * Cool Time: 5 seconds |
 6~10Lv Creature Soul Transfer Creature Healing Magic. Transfer a portion of the caster's MP to the Creature. * Cast Time: 1.5 seconds * Cool Time: 30 seconds |
6~10Lv Creature Taming Tries to tame the targeted monster. The target must be at full health and you will require a card that corresponds to the target's type. * Cast Time: 15 seconds * Cool Time: 2 minutes |
 11~20Lv Fireball Throws a ball of fire at the target, causing damage over time. * Cast Time: 2 seconds * Cool Time: 15 seconds * Effect Duration: 9 seconds * Damage Interval: 2 seconds Card Effects: MP -2, +30 Damage, +6 Damage Over Time |
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| JLv 20 |
 Dark Strike Three quick consecutive hits which causes great damage. Cool Time 30 sec |
 4~6Lv Combat Support Self Creature Toggle. Increases the Attack Speed of the summoned Creatures. * Cast Time: 1 second * Cool Time: 15 seconds Card Effects: MP -2, Increase Summoned Lasting Effect level |
 4~6Lv Magic Support Self Creature Toggle. Increases the Cast Speed of the summoned Creatures. * Cast Time: 1.5 seconds * Cool Time: 30 seconds |
 1~5Lv Creature Regeneration Increases the Creatures' HP and MP Regeneration |
 6~10Lv Corruption Corrupts the target with unclean air, causing Damage over Time. * Cast Time: 1.5 seconds * Cool Time: 30 seconds Card Effects: -3 MP, +15 DoT damage |
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| JLv 25 |
1~5Lv Concentration A self revelation skill which increases accuracy for a certain period of time. * Cast Time: 2 seconds * Cool Time: 3 minutes * Duration: 10 minutes * Card: -2 MP, Increase Effect Level, Duration +20sec |
 Lion's Claw Creature Buff. Increases the target Creature's Critical Rate. * Cast Time: 2 seconds * Cool Time: 3 minutes * Duration: 20 seconds |
 1~5Lv Bloody Arrow Decreases the Creature's HP to damage the target. * Cast Time: 2.5 seconds * Cool Time: 2 minutes |
4~5Lv Creature Control Allows you to control a creature. The higher level this is, the more creature slots you get. This skill does not allow you to summon more than one creature. |
 6~10Lv Nightmare Puts the target to sleep. * Cast Time: 0.9 seconds * Cool Time: 30 seconds * Duration: 15 seconds Card Effects: -2 MP |
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| JLv 30 |
 6~8Lv Deep Evasion A Revelation skill which greatly increases evasion for a little. Usable with all weapons. * Cool Time: 2 minutes |
 6~10Lv Creature HP Extract Creature Healing Spell. Transfers a portion of the Creature's HP to the Caster * Cast time = 2 sec * Cool time = 45 sec |
 6~10Lv Creature MP Extract Creature Healing Spell. Transfers a portion of the Creature's MP to the Caster * Card: -2 MP |
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| JLv 35 |
1~3Lv Double Impact A revelation skill which gives the chance of performing two successive attacks with a one-handed long sword or dirk. Does not work with dual swords or twin dirks. * Cast Time: 2 seconds * Cool Time: 10 minutes |
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1~3Lv Speedy Spell Increases casting speed. * Cast Speed +2% |
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| JLv 40 |
1~5Lv Might of the Underworld Decreases your creature's attributes to increase your own attributes. Card Effects: -3 MP, +1% Str/Vit to the Caster and -1% Str/Vit to the Pet |
 1~3Lv Blood Aura Increases the attack power and HP of all creatures in the group. |
1~3Lv Spirit Aura Increases the M.Atk power and MP of all creatures in the group. Card Effects: MP-3, Increase Summoned Lasting Effect Level |
1~5Lv Aura of Halisha Increases the combat attributes of all creatures in the group. Card Effects: +2 Str/ Vit/ Dex/ Agi/ Int/ Wis, +0.5 Luk |
 1~5Lv Seal of Halisha A special spell that seals the target creature into another dimension for the duration of the fight. |